Rockstar expects faster development cycles after GTA 6
Rockstar Games confirms that future development cycles after GTA 6 will be faster thanks to new foundational tools and engine technology.
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Rockstar Games confirms that future development cycles after GTA 6 will be faster thanks to new foundational tools and engine technology.
Capcom has unveiled the REX Project at its tech conference, detailing plans to transform the RE Engine into an AI-generation game engine.
Grasshopper Manufacture splits from NetEase Games to operate as an independent studio once more under Suda51.
Mark Cerny and Geoff Keighley launch Nova Games Foundation, offering six-figure grants and mentorship to game design graduates.
CD Projekt Red reports 40 million Cyberpunk 2077 sales and outlines development timelines for The Witcher 4 and upcoming franchise projects.
Former id Software developer details brutal crunch on Doom DLC, while Chris Evans confirms his return to the MCU for Avengers: Doomsday.
Fallout co-creator Tim Cain advises developers to study failed games instead of blindly copying hits, warning against survivor bias in the industry.
Guerrilla Games is reportedly stripping live-service elements from Horizon Hunters Gathering following poor playtest results.
Sony clarifies AI development policies, patents AI player agents, and pivots the Horizon multiplayer spin-off away from live-service models.
Updates on Horizon 3 development, the Spanish launch of the Icon Blue DualSense controller, and the latest promotional details for GTA 6 on PS5.