Capcom announced the REX Project during the Capcom Open Conference RE: 2026 to transform its proprietary RE Engine into an AI-generation engine. Programmer Satoshi Ishida outlined the multi-step roadmap designed to incrementally improve the software.

  • Project name: REX Project
  • Announcement date: October 2, 2026
  • Event: Capcom Open Conference RE: 2026
  • Target staff: Over 2,000 developers
  • Sub-programs included: Six distinct modules

Solving Developer Bottlenecks

The REX Project addresses challenges including massive game scopes that slow iteration times and the need to accommodate over 2,000 developers within production pipelines. The initiative focuses on workflow optimization, performance, and development efficiency.

Core Sub-Programs

The roadmap relies on six specific sub-programs to handle distinct technical tasks. RE:Dox manages standardized data processing while RE:UI focuses on optimized development tools. RE:Log provides ID-based logging functions and RE:Flows introduces visual scripting that converts directly to standard code. RE:Runtime handles batch processing for character animations alongside RE:C++.

Asset Generation Limits

Engine changes prioritize backend workflow improvements rather than generating wholesale art or assets. This approach aligns with previous statements confirming that AI will not be used to implement generated assets directly into final games.