CD Projekt RED has disclosed its definitive development pipeline and headcount allocation during a financial results presentation, confirming that over 500 developers are now assigned to the next mainline Witcher entry.
Project Staffing Breakdown
The studio's total workforce of over 1,000 developers is divided across four primary initiatives. The Witcher 4, internally known as Project Polaris, commands the largest share with 519 staff members. The sequel to Cyberpunk 2077, currently developed by the North American studio under the working title Project Orion, employs 184 developers.
Meanwhile, Project Sirius—the multiplayer-focused Witcher spinoff handled by The Molasses Flood—retains 84 developers. Project Hadar, the studio's new intellectual property in early incubation, accounts for 33 personnel.
The Witcher Roadmap
Production milestones dictate a sequential rollout for the studio's flagship fantasy franchise. The Witcher 4 is slated for a commercial release in 2028. This timeline establishes the fourth installment as the technological and architectural foundation for the entire franchise roadmap.
Consequently, development on The Witcher Remake is temporarily on hold. The project will remain paused until the core engine assets, tools, and technical systems from Project成熟 are finalized and made available for the remake's team to utilize.
These staffing levels confirm that CD Projekt RED has transitioned the bulk of its operational capacity to its fantasy properties, utilizing the 2028 launch window for The Witcher 4 to anchor both the immediate sequel strategy and the delayed remake.
This strategic realignment highlights the studio's shift toward a robust, interconnected release schedule. Management confirmed that the company plans three major consecutive releases within the Witcher universe, leveraging the extensive development cycle of the upcoming 2028 flagship title to streamline future production pipelines across all collaborating teams.
By staggering these major franchise entries, the Polish developer aims to avoid the overextended production cycles and technical turbulence that plagued past launches. The deliberate decision to use Project Polaris as the technical benchmark ensures that subsequent titles, including the multiplayer spinoff and the eventual remake, will benefit from mature, battle-tested systems right out of the gate. As the studio steadily builds toward the 2028 horizon, these numbers demonstrate a mature, calculated approach to large-scale RPG development that prioritizes structural stability alongside creative ambition.




